We will be placed with another team at the beginning of each round. There will be one pilot and you co pilot. The pilot will be the one driving and the co pilot will be calling out things that the pilot may not see. We will need to work together to gain as many points as possible. There are 60 tiles on the playing field, but there is one red tile. If you place that red tile on the tower, anything below it has no value. There's 5 minutes per round. The robot has to flip over the tile to your team's assigned colour. There will be three towers. They will be located in the middle of the playing field. These towers will be a place where we place the tiles on to gain more points. Every level of the tower has a different multiplier. The higher you go, the more points you gain. Before the 5 minutes are up there is your multiplier zone. This is where you will need to stack the game pieces as high as you can. The team with the highest stack will get a 1.5 multiplier to their score.
Rules
The rules of the game are as followed:
- No attacking another robot
- No assisting the robot (if you do there will be a 20% penalty taking out of the final score after the heat)
- Prevent robots, robot extensions, and dropped robot parts from negatively blocking other robots.
- Prevent robots from damaging the playing field and GPs.
- Prevent robots from violating the air space on the edges of the playing field.
- Any robot that the seem dangerous based on its design, construction, or behaviour by any reason, there will be a risk of being disqualified from the heat, or even from the tournament.
The referee has full authority to judge all aspects of the game. They can do the following: